![]() ![]() Take our advice and don’t play the game on Hard mode, at least for your first run through. Speaking of the bosses – they’re kind of all over the place. You’ll encounter this problem sometimes with the smaller enemies but you’ll feel it full force with some of the bosses. There were countless times where we were nicked by something we were far away from. On top of the choppy animations for attacks, enemy hitboxes need some fine-tuning. Melee combat in this game is incredibly risky. It’s a minor problem overall but it makes navigating the environments a little dizzying. There will be times where you’ll need to look back and forth repeatedly on small platforms and this is where the camera will be at its worst. The camera never feels rigid enough because it’s flying around all over the place. The camera will pan to whichever direction EO-43 is looking in to give you a better view, including up and down if you’re holding those directions. For starters, the camera is a little too “free”. In that game enemies dropped experience crystals which powered up your weapons on the spot, saving the time of you having to find an upgrade station.Ī couple minutes in after fighting some enemies with the bat is where One Dog Story’s problems begin to arise. If they were going to go with this mechanic I wish they would’ve just taken it completely from Cave Story. Lose enough power and the weapon will drop a level, making you re-upgrade the weapon. The upgrade system in this game is lifted almost straight out of Cave Story spending mutagen to upgrade your weapons increases the amount of damage they inflict, but taking damage will result in them losing power. Slain enemies drop little tubes of mutagen which you can spend to upgrade weapons, restore health, and even save the game. You’ll gain a bat from one of the scientist survivors, and eventually find ranged weapons. You’ll quickly find out that things have gone severely wrong in this lab, as there are hostile mutant creatures lurking around every corner. One Dog Story‘s gameplay consists of exploring Metroid-like levels. The unique setup drew me in and I was interested to see where this game was going to go. That whole intro up there? Sounds straight out of a sci-fi story or something, doesn’t it? Except instead of some super powered experiment or mutated monstrosity you’re a… dog. At first glance you’d think it’s a cutesy platformer because of the anthropomorphic dog protagonist, but it’s actually a pretty deep game. You open a nearby access door and set out to discover what exactly is going on…Īnd thus the story of one dog begins. You notice letters at the base of the tube you were in – they read “EO-43”. A red alarm on ceiling continued to wail loudly. You slip out, finding yourself to be in some sort of laboratory. The water drains out and – wait, that was no wall. An alarm of some sort, perhaps? You feel a shift, and a crack in the wall forms.
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